I don’t remember what was the OGL2 release used by my card, but probably an older one referred to the 2. Any performance gain in general? Don’t forget to rename the. Then there is of course the BlueMarble next-to-Next Generation imaging, but here they use tiles and a different format. Yet I can smoothly display a 16k.
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My OGL2 window says: I doubt it, anyhow Andrea, with some expertise about header structure, one may indeed use the F-TexTools for working with other input formats.
Like the AA under the performance and quality settings. Page 9 of Users browsing this forum: OK FRidger, thank you for explanation, even if you are 1663.71 of things almost unknown by me. It certainly has a smaller resolution, but seems to be more correct. Friday, Fodceware 29th If I find some time, I’ll make optimized binary ‘nvcompress’ versions available here.
ForceWare Release 169
I really must try to master these tools on the mac. I’m having provlems with the NVidia Control Panel with these drivers, it seems to flicker about every 30 seconds and any options I have changed but no applied will be reset, it is kind of annoying. Dont have bioshock to test, but since the games release the drivers have been steadily improving issues with performance and stability, so I wouldnt be surprised to see a few worthwhile fixes with that game and these drivers.
If you use suitable other software to convert e. I have written an own converter ‘txconv’ that is based on the DevIL graphics library. It converts up to including 16k texture files VERY quickly. You can also use a hex-editor emacs with good memory management for deleting the header lines. That gives a much better, more sorage economic and thus more stable operation.
It only appears with the OpenGL 2. Don’t forget to rename the. Any performance gain in general?
He usually responded pretty fast. Also, what file format should I be using for the Surface texture? I find this rather striking, of course. BTW, a question, probably stupid: Please let me know what’s going on after you found out! I don’t remember what was the OGL2 release used by my card, but probably an older one referred to evgs 2.
I just inquired by mail with the BMNG lead scientist Reto Stoeckli whether they got a better hires Watermask in binary format and also whether there exists a polar ice layer that is missing in the BMNG base textures!
NVIDIA ForceWare WHQL Released | TechPowerUp
Yes, this are definitely wrong water assignments forceqare the BMNG watermap. Google [Bot] and 0 guests. No idea what’s going on. You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum.
The main disadvantage is that unlike the F-TexTools the required converter programs usually give up on larger textures! Bye Andrea Andrea, with some expertise about header structure, one may indeed use the F-TexTools for working with other input formats.
Yet I can smoothly display a 16k.
This is probably the same issue Andrea talked about in an earlier post. I have communicated with him already several times. Bye Fridger Tks Fridger, let’s hope!